imnotgoing.sideways

ha compartido una la foto.
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Am I the only one seeing mesh selection outlines like this? (._.)

  • imnotgoing.sideways
  • marianne.mccann

    I'm not seeing them

  • quintilliuss

    Is that non Firestorm viewer Bento ready/capable ? If i use CtrlAlt Studio viewer, which isn't Bento cabable/ready, then i see those types of outlines too, mostly on persons wearing mesh objects like hair/head/horns or other outsticking parts, on Bento-body points, like the new facial bones, etc. Might wanna look into that. ^,x,^

  • imnotgoing.sideways

    It's the LL current release... For the past 3 or 4 releases. I keep my nVidia drivers updated, so whatever's current per week. And, the item I have selected is non-rigged hair that's a mix of mesh and flexi cubes. The objects themselves look fine. The selection outlines shoot out to Mars and throw rocks at the rover. (._.)

  • marianne.mccann

    I wonder if this is a glitch with the flexiprim rendering

  • imnotgoing.sideways

    So far it's only on mesh items. Attached, rigged, or just inworld. Once I select a mesh, the outlines make a mess. (._.)

  • marianne.mccann

    Hmm. Which viewer is this? Trying to narrow down causes.

  • imnotgoing.sideways

    It appeared within the last few revisions of the LL default client. So far only the LL client, too. I've even had LL and FS running at the same time and observed the LL outlines glitching while the FS outlines kept their place on the exact same object. (._.)